ITE6311 Animation Project (MAC)
Covers a broad range of subjects, but
overall can be defined as the creation of moving images through the use of
computers. |
computer animation |
|
A flat piece of
artwork that is the setting for a moving character in an animated film. |
background |
|
The creation of
moving pictures in a three-dimensional digital environment. // animationcam |
3D animation |
|
Match
the term/details to complete each statement. |
||
The eye can be
"__________" into perceiving motion when these consecutive images
are shown at a rate of 24 frames per second or faster |
fooled |
|
Animation produced
by arranging real objects, taking a picture of them, repositioning the
objects minutely, then taking another picture of them to create a sequence of
consecutive images that create the illusion of motion. |
Stop-Motion Animation |
|
A stop-motion
technique in which life-size props or live actors are photographed
frame-by-frame. |
Pixilation |
|
These images can be
created in either a two-dimensional or threedimensional space, and can be
applied to web design, user interface design, application development, video
games, movies, special effects, cartooning, and many others. |
Computer Animation |
|
This is done by
sequencing consecutive images, or "frames", that simulate motion by
each image showing the next in a gradual progression of steps. The eye can be
"fooled" into perceiving motion when these consecutive images are
shown at a rate of 24 frames per second or faster. |
2-D Animation |
|
One of the most
common forms of stop-motion animation is _____________. |
Claymation |
|
A reference sheet
for animators that shows a number of different poses of an animated
character. |
Model Sheet |
|
This is done by
sequencing consecutive images, or "frames", that simulate motion by
each image showing the next in a gradual progression of steps, filmed by a
virtual "camera" and then output to video by a rendering engine. |
3-D Animation |
|
The ____________
shows how characters relate in size to other characters. |
Model Sheet |
|
A ___________
should show character, attitude, feelings, entertainment, expressions, type
of action, as well as telling the story’s plot. |
storyboard |
|
The written story
of a film that supplies dialogue, camera moves, background, staging and
action. |
script |
|
A visual
representation of a story. |
storyboard |
|
This refers to any
artwork or animation created with computers. |
CGI |
|
The person who
draws the moving character in an animated film. |
animator |
|
The creation of
moving pictures in a two-dimensional environment, such as through
"traditional" cel animation or in computerized animation software. |
2D Animation |
|
This is short for
celluloid, is a transparent sheet on which objects are drawn or painted for
traditional, hand drawn animation |
cel |
|
A filmmaking
technique where the illusion of motion is created frame-by-frame. The word
comes from the Latin word, "anima," meaning "life" or
"soul". |
Animation |
|
This provides a
broad spectrum of modeling, texturing, lighting, animation, and video postprocessing
functionality in one package. |
blender |
|
Match
the term/details to complete each statement. |
||
An animation
_____________ is a single still image in an animated sequence that occurs at
an important point in that sequence |
key frame |
|
- Processes, where
the user can define two key frames and Flash will automatically create the
in-between frames, either morphing one shape into another over a set period
of time or else moving a shape or shapes from point A to point B over a set
period of time. |
Motion Tweening |
|
In computer
animation, the term is most commonly used for Flash's
"____________" |
shape tweening |
|
It's a crucial
animation technique to make ______________ more believable; for instance, if
an animated character is going to punch something, you wouldn't animate their
fist flying forward straight from the mark. Instead they'd draw back in the
opposite direction, that moment of anticipation, gathered kinetic energy -
and then throw the punch forward. |
motion |
|
The point of squash
and stretch is to make the motions _______________, rather than more swift,
realistic, and sometimes unnoticed in passing observation. |
larger than life |
|
Animation technique
used to depict exaggerated animated motion. |
Squash and Stretch |
|
The filmmaking
technique in animation where each frame is exposed one at a time and the
object being photographed is slightly altered for each picture. |
Frame-by-frame |
|
The brief moment of
anticipatory motion that precedes an action. |
Anticipation |
|
A ______________ is
the fact that the object/character animated retains the same volume/apparent
mass; it's simply distorted into a different shape and/or configuration to
give the impression of the forces acting on it. |
key principle of squash and
stretch |
|
The creation of
successive frames of animation between key frames. |
Tween |
|
After effects gives
you great control when creating rigs for 2D, and using the puppet tool is
very convenient and intuitive. |
Adobe After Effects |
|
It is vector based,
very intuitive to use (as are most of Adobe’s programs) and relatively
inexpensive |
Adobe Animate |
|
Adobe Animate is
formerly known as |
Flash |
|
It is a 3D program
for the After Effects user. |
Cinema 4D |
|
This creates
massive worlds and stunning scenes more quickly and efficiently with some of
the most robust animation and rendering tools in the industry |
Autodesk 3Ds Max |
|
Match
the term/details to complete each statement. |
||
_ offers a user
friendly set of animation programs that has advanced rigging systems, effects
and camera tools. |
Toon Boom |
|
Its comprehensive
software can be used with many different attachments, such as a device that
controls the camera, lights and even pull focus. |
Dragonframe |
|
A french animation
software, ____________ is the all-in-one 2D animation software you’ll ever
need. |
TVPaint |
|
It has a complex
bone system for rigging and even supports the Unity engine. It offers two
packages, the Debut and the Pro (priced at $69.99 and $399.99 respectively). |
Moho |
|
___ is the industry
standard for stop-motion animation, and was used on films such as Kubo and
the Two Strings and Shaun the Sheep. |
Dragonframe |
|
_ is often
overlooked when considering an animation software, but in reality its
powerful drawing capabilities makes it a great choices for frame by frame
Disney-style animation |
Photoshop |
|
It’s definitely
more robust and complex than Photoshop, but it’s also much pricier. |
TVPaint |
|
It does have some
pro features though, such as DSLR support, onion skinning, using an iPad or
iPhone as a remote and even chroma keying (using green screen). |
iStopMotion |
|
Photoshop’s
_______________ functionality lets you animate by drawing frame by frame,
using onion skinning, and is incredibly robust. |
timeline |
|
_______________ is
a complete 2D animation package that can produce traditional animation,
cutout animation and anime style animation. |
Moho |
|
This provides a
comprehensive 3D modeling, animation, rendering, and compositing solution for
games, film, and motion graphics artists. |
autodesk 3ds max |
|
Through its open
architecture, __________ provides cross-platform interoperability, extensibility,
an incredibly small footprint, and a tightly integrated workflow. |
blender |
|
It is designed from
the ground up with motion graphics in mind, but it is an amazing and quite
versatile program. |
cinema 4d |
|
It’s great for
getting started with 2D animation, and though it’s not meant for professional
animation production (unlike Toon Boom Harmony) you can still get amazing
results with it. |
adobe animate |
|
An individual still
picture on a strip of film. 24 frames equal one second of a motion picture. |
frame |
|
All animation is
arranged in _________ from beginning to end. |
linear order |
|
One of the most
commonly used vector animation programs is |
adobe flash |
|
When viewed, they
appear to be moving at a fast speed. |
pixilation |
|
The higher the
frame rate, the smoother the motion, because there are more frames per second
(fps) to display the transition from point A to point B. 24 fps is standard,
but you could go as low as __________ fps and as high as 30 fps. |
12 |
|
The measure of the
number of frames displayed sequentially per second of animation in order to
create the illusion of motion |
frame rate |
|
can be numbered by
frame, by second (or other interval of time), or both. |
timelines |
|
often allows
cleaner, smoother animation, because images are displayed and/or resized
using mathematical values instead of stored pixel values. |
vector animation |
|
In animation, a ______
refers to the frame-by-frame layout of all animation occurring over a
delineated course of time. |
timeline |
|
Animation whose art
or motion is controlled by vectors rather than pixels |
vector animation |
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